Note: Bear in mind that newer systems such as the Playstation and Gamecube don't have "layers", nor do they have "sprites". Please note that the techniques used in this tutorial will work with just about any ROM. Since copies of games that you don't have a license to are illegal, I won't be providing you with a link as to where to obtain a copy - you're on your own. Why make it harder on yourself when you can just use an emulator that supports layers?įor this demonstration, I'll be using ZSNES Windows 1.42, which can be (or a newer version) obtained from their website. Now, you can rip sprites or backgrounds using an emulator that doesn't support layers, but that requires a lot more effort. All you need is the source ROM you want to rip from, an emulator that supports layers, and dedication. One of the neat things about ripping is that there isn't much that you require to do so. I'll use the term as well in this tutorial, but I just wanted to state that the two processes are two different things. The two are different things, but the term "rip" is often used in place of "capture". Note: Technically, you won't be "ripping" the backgrounds. Let's dive into this exciting area, shall we? Don't worry if you don't, because knowing how to rip backgrounds will also teach you how to rip sprites. If you have experience ripping sprites, then you probably already know how to do this. So you've decided that you wanted to delve into the area of ripping backgrounds, have you? Odds are that if you're reading this, you'd like to learn how to do this. How To Rip Backgrounds (With ZSNES) How To Rip Backgrounds (With ZSNES) Preamble
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